In an official forum post, DICE Associate Producer, Barrie Tingle asked users what they wanted to be fixed in the upcoming patch for the PC version of Bad Company 2. He posted some of the changes and requests they are familiar with, which include the current issues:
Revive invulnerability
Blue chat box square on some PC’s and settings
AT4 weapon balance
Reload text in the middle of the screen
VoIP
Insignia bug (no requirement for SPECACT)
C4 does not always work
Custom resolutions
Horn isn’t audible to other players
UAV on White Pass crashes into trees on first use
Being shot only affects the model and animation not the aim. It should recoil the aim too
No vertical line on GOL Sniper reticule
Server lag
You can check out the full list and make your suggestions here.
DICE has announced that the delayed PC patch is finally coming tomorrow, and it’s quite an important patch: dozens of fixes and updates make the patch weigh at almost 500 MB. The full list of changes for the client side:
Admin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-round
Gameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay – Hit box for moving targets expands based on the speed of the targets movement
Gameplay – G36 now has crosshair when in Hardcore mode
Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – Increased health on the Cobra to match other vehicles
Client – More informative disconnection/kick reasons
Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
A new PC patch was supposed to be released earlier this week, as we reported, but DICE has delayed the patch over an error on Steam. DICE will fix the patch before deploying it to both Steam and non-Steam users. Expect the patch to be ready Monday.
DICE has revealed via the official forums that a new PC patch is in works and will be released some time next week, they’re targeting for Wednesday. A change log or release notes weren’t provided, but don’t expect anything too drastic besides big fixes.
In the above video you can witness the countermeasures (flares) that have been added in the R8 patch — we’ll have more details on the patch soon. Check out another video with some extended Apache action here.
According to a Russian website, which claims to have details on a new patch, Bad Company for PC will be getting an infantry-only mode, alongside several improvements, like a better chat function and the ability to toggle on/off crouch and zoom. Knife-combat is set to be improved as well. Also, there appears to be a new map as well, but this remains unconfirmed (and unlikely, a this point).
We’ll have more details soon, and DICE is expected to make an announcement in a few days time. No news on whether the infantry-only mode will be carried over to consoles as well.
A day after releasing the client update, DICE is rolling out the server balance update for Bad Company 2 PC servers. The new update brings a wide set of fixes, including, but not limited to:
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations
You can see the full list of changes here. DICE expects to release this update on the Xbox 360 and PS3 after the patch has been certified by Microsoft and Sony, respectively.
DICE has released the changelog of the upcoming client patch which will (hopefully) be released later this week. Here ar ethe changes which affect the multiplayer portion of the game:
New Server browser
Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
Crash fixes relating to ALT+TAB at different times throughout the game
Hang fix when trying to connect to a full server multiple times
Deletion of soldiers now possible through the account pages in game
Removed screen flash during loading
Added support for colour blind players
Fixed crashes relating to faulty server banners
Servers closing during connection no longer cause the client to hang
Auto team swap reflects correctly in the scoreboard
Fixed scoreboards when switching teams before spawning
Rush scoreboards fixed
Veteran ranks no longer display as “12”
Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
Logout/Login button correctly reflects the player status
Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
Isla Inocentes welcome message on the loading screen now fits the text box area
Reduced the brightness in Russian vehicles
Medic gadgets now display correctly if the defib is not unlocked
Server filter options are remembered
Punkbuster filter now works as intended
Scroll bar no longer overlays the Join Server button in the friends list panel
CANCEL server refresh is implemented
Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
The chat no longer displays the incorrect player name when appearing
FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
FoV no longer causes the UAV station to rotate
Fix to correctly display the unlock progression at the end of round
Chat functionality will no longer freeze after writing a partial message at the end of round
One account can no longer connect to the same server multiple times
Squad Death Match is correctly named during loading
Server browser no longer gets a bad FPS when filtering Conquest
Server info banners correctly clear between displays
Setting display settings which the system hardware can not handle no longer makes the game unusable
Correct camera collision for vehicles’ heavy machine gun
Game no longer crashes if the player sends a message in the loading screen
Trying to join a full server no longer causes the game to hang on Please Wait message
Most server filter options are remembered it doesn’t remember the setting in dropdowns
Kit/gadget loadout saved between sessions
Window on static guns is now transparent on DirectX 9 systems
In addition, several changes for the single-player have also been revealed:
Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
Fixed a crash after the “Upriver” mission end cinematic
Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
Hang fix when reaching the objective “Destroy Enemy Zu23”
Fixed hang after “Storm Cockpit” objective
Changed melee attack raycast to be detailed
Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
DICE was supposed to release new client (R7) and server (R10) updates this week, however, a new forum post on the EA UK forums reveals that the patches shave been moved to next week in order to “allow more bug fixes into both client and server before release which we caught before releasing another version”, according to DICE.
A change-log for the new updates will be posted shortly — we’ll keep you updated.