DICE has announced that the delayed PC patch is finally coming tomorrow, and it’s quite an important patch: dozens of fixes and updates make the patch weigh at almost 500 MB. The full list of changes for the client side:
Admin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-round
Gameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay – Hit box for moving targets expands based on the speed of the targets movement
Gameplay – G36 now has crosshair when in Hardcore mode
Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – Increased health on the Cobra to match other vehicles
Client – More informative disconnection/kick reasons
Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
A new PC patch was supposed to be released earlier this week, as we reported, but DICE has delayed the patch over an error on Steam. DICE will fix the patch before deploying it to both Steam and non-Steam users. Expect the patch to be ready Monday.
The new Onslaught mode is now available to PS3 owners of Bad Company 2, while the Xbox 360 version is apparently going through some red tape and will be available in a few days. The new DLC costs $10.
DICE has revealed via the official forums that a new PC patch is in works and will be released some time next week, they’re targeting for Wednesday. A change log or release notes weren’t provided, but don’t expect anything too drastic besides big fixes.
At E3, EA revealed the first expansion to Bad Company 2, or rather a DLC called “Vietnam”. It consists of 4 new maps (multiplayer only) and possible new weapons and vehicles as well.
EA has revealed that the new “Onslaught” game mode will be available on June 22, and will cost $10. As expected, it’s only for the PS3 and Xbox 360, as a PC version has been ruled out.
DICE has released the trailer for the upcoming VIP Map Pack 3 DLC. There are no “new” maps, just the Laguna Alta map in Squad Rush mode and the Nelson Bay map in Squad Deathmatch mode. The new update is free for those who purchased BC2 as new in retail. For PC gamers, the new DLC will simply be as part of the regular game updates.
According to EA, Bad Company 2 won’t beat arch rival Modern Warfare this time, at least when it comes to sales. Considering that Modern Warfare 2 sold over 12 million copies, and Bad Company 2 has just passed 5 million, it’s a no-brainer that Bad Company 2 won’t beat it.
However, Bad Company 2 did get a lot of the market share for online shooters, and, as EA points out in an interview in MCV, the game also grows the audience.
EA and DICE are rumored to be working on Battlefield 3 at the moment, and Bad Company 2 should be a good testing ground for the new engine, and to increase the fan base for future Battlefield games.
After Bad Company 2 came out, it immediately climbed to the top of the multiplayer charts, but lately, it’s been in a steady decline, at least according to gameplay statistics from Xbox Live. Why? According to GameInformer, it’s simply too easy to attain all the ranks and unlocks, leaving little left to play for after a month or two.
Unlike Battlefield 2, where it took a long, long time to get some of the ranks and awards, Bad Company 2 has eased up a lot since it’s also on consoles, and console gamers aren’t as hard core as their PC counterparts.
GameInformer points out that in some of the competing games, like Modern Warfare 2 and Call Of Duty: World At War, it takes a lot longer to get some of the ranks as opposed to Bad Company 2. Which is also the reason why both games are now more popular than Bad Company 2.
DICE has released a brand new Bad Company 2 wallpaper, base don the new Onslaught mode (which PC users unfortunately won’t have). Click the image for the full sized wallpaper (1920 x 1200).