
Today DICE plans to release another map pack for Bad Company 2, however, as usual, there aren’t new maps, only different variations of existing maps. This time, it’s White Pass as rush and Nelson Bay as conquest. The map pack will be released free of charge.
Bad Company 2 has gotten a new iPhone app, which offers lots of information about BC2. Called the “Bad Company 2 Ultimate Utility App”, it offers loads of information on kits, weapons, maps and so on. Sadly, there isn’t a feature to view your stats and awards. The good new is, it’s free.
In an official forum post, DICE Associate Producer, Barrie Tingle asked users what they wanted to be fixed in the upcoming patch for the PC version of Bad Company 2. He posted some of the changes and requests they are familiar with, which include the current issues:
- Revive invulnerability
- Blue chat box square on some PC’s and settings
- AT4 weapon balance
- Reload text in the middle of the screen
- VoIP
- Insignia bug (no requirement for SPECACT)
- C4 does not always work
- Custom resolutions
- Horn isn’t audible to other players
- UAV on White Pass crashes into trees on first use
- Being shot only affects the model and animation not the aim. It should recoil the aim too
- No vertical line on GOL Sniper reticule
- Server lag
You can check out the full list and make your suggestions here.
Finally, after a few weeks of rumors and deliberation, DICE has confirmed that the new Onslaught mode will be coming to the PC version of Bad Company 2 as well. The news was confirmed in PC Gamer, where it seems it’ll be the same Onslaught mode that exists for consoles, only ported to the PC, with the same four maps: Valparaiso, Atacama Desert, Isla Inocentes, and Nelson Bay. Also, since Onslaught for consoles is a paid DLC, expect to pay for it for the PC as well. Price: $10.

According to the Bad Company 2 page on the PlayStation Store, a “Battlefield: Bad Company 2 Map Pack 4″ is listed next to the previous map packs, and is listed for a July 7 release. The new map pack includes Atacama Desert Rush and Port Valdez Conquest as new variations of the existing maps, but DICE never provided a release date on the new content. It looks like we’ll know for sure tomorrow.
[UPDATE] Map Pack 4 has now been released on all platforms.

Bad Company 2 is now discounted on Steam and only for today will be available for $33.49, a 33% discount, as a part of Steam’s Summer sales. If you’re interested, act quickly, as the discount only lasts for today.
DICE has announced that the delayed PC patch is finally coming tomorrow, and it’s quite an important patch: dozens of fixes and updates make the patch weigh at almost 500 MB. The full list of changes for the client side:
- Admin Interface – fixed the player.onKill spam that occasionally happened
- Admin Interface – ensured that player.onJoin events always report the player name
- Admin Interface – events triggered when people spawn
- Admin Interface – much more info on kills
- Admin Interface – detailed stats are reported at end-of-round
- Gameplay – Various minor level bugfixes
- Gameplay – Helicopter handling has been tweaked
- Gameplay – Weapon tweaks have been implemented based on PC public feedback
- Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
- Gameplay – Fixed technical hang when a crate was armed outside of the combat area
- Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
- Gameplay – Countermeasures can be fired when driving a helicopter
- Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
- Gameplay – Advanced Spotting scope works better
- Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
- Gameplay – Hit box for moving targets expands based on the speed of the targets movement
- Gameplay – G36 now has crosshair when in Hardcore mode
- Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
- Client – Fixed some crashes
- Client – Toggle/hold crouch is user controllable
- Client – Toggle/hold zoom is user controllable
- Client – Vsync bugfixed for DX10/DX11
- Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
- Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Client – Improved Play Now functionality
- Client – Removed K/D ratio and Skill Level filters in the leaderboards
- Client – Any points you get while being dead will be added to your score
- Client – Reduced negative mouse acceleration
- Client – Increased health on the Cobra to match other vehicles
- Client – More informative disconnection/kick reasons
- Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles
- Slightly increased the damage of the UZI at long range.
- The AKs74u now has more felt recoil when aiming.
- The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
- The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
- Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
- Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
- Fixed a bug where the SVU would do too little damage at long range.
- Fixed a bug where M95 rounds would not kill armored targets with headshots.
A new PC patch was supposed to be released earlier this week, as we reported, but DICE has delayed the patch over an error on Steam. DICE will fix the patch before deploying it to both Steam and non-Steam users. Expect the patch to be ready Monday.
The new Onslaught mode is now available to PS3 owners of Bad Company 2, while the Xbox 360 version is apparently going through some red tape and will be available in a few days. The new DLC costs $10.

DICE has revealed via the official forums that a new PC patch is in works and will be released some time next week, they’re targeting for Wednesday. A change log or release notes weren’t provided, but don’t expect anything too drastic besides big fixes.




